PSVR 2: What Actually Is Foveated Rendering?

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Foveated Rendering is a big part of the PSVR 2. In case you don’t know what that is, don’t worry – there’s not much to know yet. Here’s all we know so far about the virtual reality headset.

Just a few days ago, PlayStation VR 2 was a part of Sony’s plan for a better future. The new generation of consoles will soon enter mass production in China, and we’re still waiting for an official release date. The next-generation gaming headset made for an incredible virtual reality experience was revealed alongside Horizon Call of the Mountain, which is a PSVR 2 exclusive game. It comes from Guerrilla and Firesprite.

So what is this Foveated Rendering?

Before talking about Foveated Rendering, we need to talk about Fovea Centralis, which is a part of the eye that’s the basis for the Foveated Rendering tech. Fovea Centralis is responsible for the sharp central vision, which allows you to see a detailed vision of things and areas. The Foveated Rendering is related to how Fovea Centralis works.

The thing with the PlayStation VR 2 is that it uses an eye-tracker system. If you combine it with the VR headset, it allows the device to render the areas that your eye’s Fovea Centralis sees. You will see the game in high quality.

This kind of technology allows devs to come up with a realistic experience, without wasting workload and resources on places the player is not focused on. This will also allow Sony to bring a high-quality VR experience without getting expensive pieces for PSVR 2. We are hoping that the price won’t be too high, with this occasion. The official price has not been revealed yet, but we’ll keep you updated as soon as we learn more.

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