The Witcher 3 Dev Says They Hate DRM As Much As Gamers Do

For the first time, we have finally got to see a developer who believes that DRM doesn’t help them any way and it simply annoys the users than protect their rights.

The developers at CD Projekt RED, the people behind the The Witcher 3 Wild Hunt, believe that they have no way to secure their rights by posing such annoying additions and it would hinder the game play experience. In a recent interview, the developer explained why they hate the concept of DRM and also how they like to treat gamers the way they wish to be handled.

We Don’t Believe In DRMs – Developers

The company has always had an anti-DRM stance and they have iterated it one more time now. The head of the marketing department, said that it is one of the most ineffective ways to stop piracy. He said, “We are really not here to assault anyone. Whenever we think of introducing a new rule in the game, we first like to treat gamers the way we like to be treated. We don’t believe in DRM because we hate the concept and it doesn’t protect, as it is being marketed. Within minutes, hours or sometimes days, all the games that get released are eventually cracked. The point here is, however difficult the DRM is, pirates eventually manage to crack it”.

Adding that there is no point in placing the barrier, he added, “If you are a non-gamer who simply wants to try all the titles and obviously never purchase any, by paying real cash, you would find a way to crack it or just skip the game. But, if you are a true gamer and you are interested in buying the game, why we should try to put a barrier on you and annoy you”? That’s an obvious question and we are glad that someone finally asked it.

Why It Is So Pathetic?

When we talk about DRM, CD Projekt RED, the makers of The Witcher 3, believe that it is the worst thing to happen to the gaming industry. Many incidents easily prove the same, because when EA released their always online with Assassin’s Creed and Sim City, it was those who purchased the game legally, who had to suffer. Pirates easily skipped the always online DRM and started playing the game, whereas the servers crashed for the right people. If the industry adopts their policy with DRM as well as DLCs, it would be much better.

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